Product Design Coursework
Product Design Coursework
I. Course Overview
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Course Title: Product Design
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Course Code: PD 2050
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Instructor: [Your Name]
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Email: [Your Email Address]
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Phone: [Your Phone Number]
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Office Hours: Mondays and Wednesdays, 10:00 AM - 12:00 PM
II. Course Objectives
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Understand the principles of product design and development.
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Develop proficiency in design thinking methodologies.
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Apply user-centered design principles to create innovative products.
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Gain hands-on experience in prototyping and iteration.
III. Course Schedule
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Week 1 (Jan 5 - Jan 9, 2050): Introduction to Product Design
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Overview of course objectives and expectations.
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Introduction to design thinking process.
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Week 2 (Jan 12 - Jan 16, 2050): Understanding User Needs
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Conducting user research and analysis.
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Persona development and empathy mapping.
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Week 3 (Jan 19 - Jan 23, 2050): Ideation and Concept Development
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Brainstorming techniques and ideation exercises.
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Concept sketching and storyboard creation.
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Week 4 (Jan 26 - Jan 30, 2050): Prototyping Techniques
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Introduction to prototyping tools and materials.
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Rapid prototyping methods and techniques.
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Week 5 (Feb 2 - Feb 6, 2050): User Testing and Feedback
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Planning and conducting user testing sessions.
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Iterative design based on user feedback.
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Week 6 (Feb 9 - Feb 13, 2050): Collaboration and Teamwork
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Effective communication strategies within design teams.
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Conflict resolution and consensus building.
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Week 7 (Feb 16 - Feb 20, 2050): Final Project Presentations
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Presentation of final product design projects.
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Peer feedback and evaluation.
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IV. Assignments and Assessments
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Design Project 1: Conceptualization (Due: Feb 2, 2050)
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Develop a product concept based on user research and identified needs.
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Present concept sketches and storyboards.
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Design Project 2: Prototyping (Due: Feb 16, 2050)
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Create a physical prototype of the chosen product concept.
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Conduct user testing and iterate based on feedback.
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Final Project: Product Design Showcase (Due: Feb 27, 2050)
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Present a comprehensive design solution, including prototype and user testing results.
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Reflect on the design process and lessons learned.
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V. Resources
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Textbooks:
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The Design of Everyday Things by Don Norman.
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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days by Jake Knapp.
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Online Resources:
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Software Tools:
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Adobe Creative Suite (Photoshop, Illustrator, XD)
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Sketch
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Figma
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VI. Grading Criteria
Assessment |
Percentage |
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Design Projects |
50% |
Final Project |
30% |
Class Participation |
20% |
VII. Policies
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Attendance: Attendance is mandatory for all class sessions.
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Late Assignments: Late submissions will be penalized by 10% per day.
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Academic Integrity: All work must be original and properly cited.
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Accommodations: Students with special accommodations should inform the instructor at the beginning of the semester.