Gaming Industry Test Engineer Resume

Gaming Industry Test Engineer Resume


Address: [Your Address]

Phone: [Your Number]

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Professional Summary

Detail-oriented and highly skilled Gaming Industry Test Engineer with over 5 years of experience in quality assurance, game testing, and bug tracking. Expertise in performing functional, regression, and performance testing for games across multiple platforms (PC, console, mobile). Strong technical background combined with a passion for gaming and ensuring top-tier user experiences. Adept at identifying and troubleshooting game issues to ensure smooth and high-quality gameplay.


Core Competencies

  • Game Testing (Manual & Automated)

  • Test Planning & Execution

  • Bug Tracking & Reporting (JIRA, Bugzilla)

  • QA Process & Methodology

  • Performance Testing & Stress Testing

  • Regression Testing

  • Cross-Platform Testing (PC, Console, Mobile)

  • Script Writing for Automation (Python, JavaScript)

  • Version Control Systems (Git, SVN)

  • Performance Optimization

  • UI/UX Testing

  • Agile & Scrum Methodologies


Professional Experience

Senior Game Test Engineer

Pixel Forge Studios, Fantasy City, GC
June 2054 – Present

  • Led QA testing for multiple AAA and indie games, ensuring functionality across platforms.

  • Developed test plans, cases, and scripts for comprehensive game testing.

  • Executed functional, regression, performance, and stress testing.

  • Collaborated with developers to report and resolve bugs using JIRA.

  • Automated testing tasks with Python and JavaScript, improving efficiency by 30%.

  • Conducted performance optimization and cross-platform compatibility tests.

Game Tester

Red Dragon Games, Mystic Valley, GC
July 2050 – May 2054

  • Performed manual and cross-platform testing for game features and mechanics.

  • Identified and documented bugs, assisting with bug reproduction and fixes.

  • Conducted regression testing for patches and updates.

  • Provided UI/UX feedback to improve user experience.

  • Worked with design teams to ensure feature implementation met requirements.


Education

Bachelor of Science in Computer Science
Mythic University, Arcadia, GC
Graduated: May 2050


Certifications

  • ISTQB Foundation Level Certification, 2052

  • Unity Certified Developer, 2053


Technical Skills

  • Testing Tools: JIRA, Bugzilla, TestRail, TestComplete

  • Languages: Python, JavaScript, C++ (for game automation scripts)

  • Version Control: Git, SVN, Perforce

  • Game Engines: Unity, Unreal Engine

  • Platforms: Windows, macOS, PlayStation, Xbox, iOS, Android, VR (Oculus Rift, HTC Vive)

  • Databases: MySQL, SQLite (for testing game databases)

  • Performance Testing Tools: Fraps, LoadRunner, JMeter, GPU Profiler


Projects

Game Performance Optimization for Echo of the Void

  • Identified performance bottlenecks through stress testing and optimized game assets, improving frame rates by 25% on low-end hardware.

  • Conducted load testing to ensure stable performance during peak server usage, resulting in a 40% reduction in server crashes during high-traffic periods.

Cross-Platform Testing for Glimmer Realms

  • Led testing for a major release, ensuring the game functioned seamlessly across iOS, Android, and PC platforms.

  • Worked with cross-functional teams to fix platform-specific bugs, improving the mobile version's frame rate by 18% and reducing memory usage by 30%.


Hobbies & Interests

  • Gaming (Passionate about RPGs and strategy games)

  • VR/AR development (Personal projects using Unity)

  • Game design and development (Building personal prototypes in Unreal Engine)

  • Streaming and reviewing new game releases on various platforms


References

Available upon request.

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