[Your Name]
Garland, TX 75040
222 555 7777
[Your Email]
Innovative Technical Artist with over 5 years of experience in bridging the gap between art and technology in the gaming industry. Proven expertise in 3D modeling, shading, and pipeline optimization using industry-standard software. Adept at collaborating with cross-functional teams to create visually stunning and performance-optimized assets.
Technical Skills:
3D Modeling: Maya, Blender
Game Engines: Unreal Engine, Unity
Scripting Languages: Python, MEL, C#
Texturing: Substance Painter, Photoshop
Rigging and Animation: Autodesk Maya
Artistic Skills:
Concept Art
Lighting and Rendering
Visual Effects
UI/UX Design
Technical Artist
Envexa Cincinnati, OH 45201
June 2050 – Present
Developed and optimized game assets, resulting in a 20% performance improvement across multiple platforms.
Junior Technical Artist
Primeve St. Paul, MN 55101
January 2051 – May 2053
Assisted in creating high-quality 3D models and textures for animated features.
Bachelor of Fine Arts in Game Design
University of California, Los Angeles
Graduated: May 2050
Certified Unreal Engine Developer
Advanced 3D Modeling with Blender
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